

Pink Laughter Designs Blog
The Art of Allyson N. Jason
Archive for the '3D Designs' Category
“Ginger’s Song”
Author: Allyson N. Jason

My favorite thing to do is to tell a story and to illustrate it in some fashion.
The art piece “Ginger’s Song” has gone through a lot of revisions. The character even looked different in the beginning. Not drastically so, but Ginger was less refined. I like that her features remain odd and characteristic so that you know that although she resembles a human, she belongs in the fantasy realm.
Ginger’s Song is a short story concept that I have yet to write. The story is about a young girl with a talent for playing the piano. While practicing in her room on her scaled-down piano that her mother purchased for her years ago, she thinks of a new tune that she’s quite fond of and wishes to try out on the piano. At first, the tune doesn’t sound right. Some notes are off and it’s incomplete.
When she manages to finish composing the tune, something very fantastical happens. One of the walls in her bedroom starts glowing around the edges and eventually breaks away completely to reveal a hidden world. She sees a valley of lush green rolling hills, marbled white fluffy clouds in the sky with a brilliant and crisp sun amid a pale lavender sky tinged with lemon tints and an inviting quaint little schoolhouse with children playfully running around on the grounds not too far in the distance.
Ginger realizes that this special song that she’s created is the key to this enchanting world. Anytime she wants to visit, she knows she can play her song, Ginger’s Song.

If you enjoyed this post, make sure you subscribe to my RSS feed!
read comments (1)“Abstractis”
Author: Allyson N. Jason


This piece was a mixture of modeling done in 3D Studio Max 6 and digital manipulation in Photoshop CS.
I first created an abstract land environment in 3D Studio max. This image is the original image with the blue sky background and the deep blue-green water flooring. After looking at it a bit more, I felt that more could be done with it, so I decided to render the image again and take it into Photoshop for further dressing.
I used various layer options, masking and digital painting as well as detailed text creation and treatment…and I came out with the magenta themed image. I felt the title Abstractis was appropriate and fitting.

If you enjoyed this post, make sure you subscribe to my RSS feed!
“Moogle Room”
Author: Allyson N. Jason



Moogle Room was one of my first big assignments with 3D Studio Max. The objective was to create a themed room. I’ve always liked the Moogle characters from the Final Fantasy series, so I felt inspired to create an elegant but sophisticated and playful room for individuals of Moogle size. I created a room and rendered it in various angles without lighting and then as a final touch, added lighting for the finished image.
When I first took a class in 3D Studio Max (version 6 was current at the time), I really didn’t know what to expect. I had never taken a 3D Design class and I’d never done any modeling…however, I had been fascinated by animation and 3D artwork for the longest time.
I remember seeing 3D Studio Max’s GUI back in 2002. A boyfriend, at the time, had the program and I would use his computer during visits. The program looked very complicated and intimidating. There were so many features and I couldn’t make sense of them.
So when I took the 3D Studio Max course, I came in with this impression as well as a lack of experience actually using the program. I didn’t know how I was going to do.
What happened is that I became obsessed with 3D Studio Max and found that I enjoyed it thoroughly. I wanted to know all that there was to know about it and I was especially fixated on lighting, materials and modeling. There were many nights I stayed up on my computer at home learning as much as I could about 3ds Max, doing online tutorials and experimenting with various designs.
I found that I learned very quickly and thus took to the program easily. This inspired me to contemplate on whether I wanted to explore animation professionally or stay with graphic design. I eventually decided to finish pursuing my degree in graphic design. I liked how versatile I could be in the learning process of this direction. As a result, I didn’t invest myself in the program much further because I was so busy with other projects.
Learning 3D Studio Max opened my mind up to better ways of implementing chiaroscuro (use of light and shadow) in my 2D digital work. I found that using the program was a good way to train the eye in developing a better understanding of 3D perspective and effects. I’d like to get back to using it more often because when I visit sites such as 3DTotal, 3D Kingdom, CG Society and the like, I feel an urge to play around more in the program and see where I can take my skills…because I know there’s potential there for more creative expression.

If you enjoyed this post, make sure you subscribe to my RSS feed!
